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Prepared for: Accredited Investors AND Interested Parties
Presented by: Dexter Monroe LLC
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(Original Date: 8-2022)
(Revision Date: 10-2025)
This memorandum outlines an investment proposition to secure seed funding for the launch of Synapse, a premium, narrative-driven video game that represents the cornerstone asset of the five-installment "Josephine is USER 0" transmedia intellectual property (IP). This project transcends the traditional scope of a game launch; it is the deployment of a proprietary, scalable business model that transforms the very practice of IP management into a monetizable, community-driven "Infinite Game." Dexter Monroe LLC is positioned to capitalize on the convergence of three distinct, high-growth markets: the global video game market, valued at over $244 billion ; the outperforming narrative-driven RPG segment, valued at nearly $27 billion with a projected 16.2% compound annual growth rate (CAGR) ; and the explosive AI in Gaming sector, projected to grow at a CAGR between 20.5% and 36.1%. This confluence of powerful market tailwinds provides an exceptional foundation for growth.
The project's strategic defensibility and competitive moat are built upon three foundational pillars:
A Proprietary Go-to-Market (GTM) Protocol: An innovative strategy that inverts the traditional, adversarial publisher-creator relationship. This protocol mitigates reputational risk associated with IP enforcement while creating a direct, scalable revenue stream from user-generated content (UGC) by leveraging YouTube's existing Content ID system.
A Premier Technology Showcase: Deep, native integration with the NVIDIA AI ecosystem. Synapse is designed to be a flagship consumer application for NVIDIA ACE (Avatar Cloud Engine) and the principles of NVIDIA Omniverse, creating significant potential for strategic partnership and co-marketing initiatives with the industry's leading technology provider.
A Next-Generation Digital Asset: The introduction of "Gameplay DNA," a non-speculative, verifiable digital artifact that redefines player ownership and achievement. This concept aligns with the market's post-hype maturation toward utility, identity, and verifiable ownership in digital assets, deliberately avoiding the pitfalls of previous play-to-earn models.
Dexter Monroe LLC is seeking seed funding to finalize development, execute the multi-phased GTM protocol, and scale the operational team. The capital will be strategically allocated to ensure a high-impact launch and the establishment of a long-term, revenue-generating IP portfolio. Financial forecasts, based on analysis of comparable titles and market data, project significant returns driven by premium unit sales, a novel and continuous revenue stream from Content ID monetization, and the appreciating value of the overarching "Josephine is USER 0" franchise. This memorandum details the comprehensive business case, market validation, and strategic execution plan for this unique investment opportunity.
The global video game market stands as a dominant and rapidly expanding force within the entertainment sector. Valued at over $244 billion in 2023, the industry is on a clear trajectory to exceed $769 billion by 2032, demonstrating a robust 13.6% CAGR. This growth is underpinned by technological advancements, the expansion of gaming demographics, and the rise of new business models. North America, the primary launch market for Synapse, is identified as the fastest-growing region, characterized by high consumer spending, advanced gaming infrastructure, and a culture of rapid technological adoption. This provides a stable, high-growth environment for a premium product launch.
The broader market's evolution from one-time purchases toward live-service models and ongoing in-game monetization presents a strategic opening for innovation. While many premium games struggle to integrate these models without alienating their player base through unpopular microtransactions, the Synapse GTM strategy introduces a novel, post-purchase monetization layer. By leveraging YouTube's Content ID system to monetize user-generated content, this model captures long-tail revenue derived from community engagement rather than direct player spending. This allows the project to tap into the lucrative trend of ongoing revenue generation in a manner that is thematically consistent with the game's meta-narrative and highly palatable to a discerning, premium audience, creating a unique and defensible financial model.
Synapse is strategically positioned within the Role-Playing Game (RPG) segment, a sub-sector that is significantly outperforming the broader market. Valued at approximately $27 billion in 2024, the RPG market is projected to reach an impressive $104 billion by 2034, expanding at an exceptional 16.2% CAGR. The principal driver of this growth is a burgeoning global consumer appetite for "deeply engaging, story-driven experiences". This trend is validated by industry data indicating that 72% of game developers now prioritize narrative and world-building in their production focus, directly affirming the strong product-market fit for Synapse's complex, meta-narrative design.
This target audience aligns with the "Millennial" or "Generation Y" demographic, a group that grew up alongside the evolution of gaming and demonstrates a strong preference for high-quality, story-driven content within genres such as RPGs and action-adventure titles. This player cohort is not only willing to pay a premium for sophisticated experiences but is also highly active in the online communities, forums, and social platforms where the game's narrative and mysteries will be dissected, debated, and amplified.
The integration of Artificial Intelligence in gaming represents a paradigm shift, moving beyond simple scripted behaviors to create dynamic, adaptive, and personalized player experiences. This market is experiencing hyper-growth, with forecasts projecting an expansion from approximately $7 billion in 2025 to over $37.89 billion by 2034 at a CAGR of 20.54%. Alternative projections are even more aggressive, estimating the market will reach $51.2 billion by 2033 at a 36.1% CAGR.
The core driver of this sector is AI's capacity to deliver personalized and adaptive gameplay, particularly through the use of advanced Non-Player Character (NPC) behavior modeling, which accounted for over 25% of the market in 2024. Synapse's central gameplay mechanic—the player's inadvertent training of an AI-driven digital twin—is a direct and sophisticated application of this leading-edge trend. The game's narrative and mechanics are fundamentally intertwined with the very technology that is driving this market's explosive growth. Furthermore, North America dominates the AI in gaming sector with a 35% market share, reinforced by a dense ecosystem of key technology leaders such as Nvidia, Microsoft, and Google. This concentration of talent and infrastructure makes the region the ideal launchpad for a technologically ambitious project like Synapse.
While developed outside the traditional AAA publisher system, Synapse is strategically positioned as a "Triple-I" title—an independent game executed with the quality, ambition, and budget of a high-end production. This is a critical distinction for investors, as it targets the most profitable segment of the independent games market. The indie market on platforms like Steam is characterized by a high volume of releases, with indie games accounting for 98.9% of all new products in 2024. This saturation can suggest a high-risk environment.
However, a deeper analysis of revenue distribution reveals a significant market concentration at the top. The "Triple-I" segment, defined by larger teams, higher budgets, and superior production quality, now accounts for over 53% of all indie game revenue on Steam, despite representing a fraction of the total releases. This demonstrates a clear market preference and a "flight to quality" among consumers. Furthermore, market data shows that experienced teams consistently outperform newcomers; the average gross revenue for a developer's third game ($209k) is substantially higher than for their first ($120k). The Dexter Monroe LLC team, comprised of seasoned industry veterans, is structured to execute at this proven, higher level from its inaugural release. This strategic positioning significantly mitigates investment risk. The proposition is not a speculative bet on the crowded and unpredictable indie market as a whole, but rather a targeted investment in its most profitable, predictable, and rapidly growing asset class.
Market Sector
Market Size (2025E)
Projected CAGR (2025-2034)
Primary Driver
Global Video Games
$277.52 Billion
13.6%
Mobile Gaming, Live Services, Platform Evolution
RPG Segment
$26.97 Billion
16.2%
Demand for Narrative-Driven Experiences
AI in Gaming
$7.05 Billion
20.5% - 36.1%
Personalized & Adaptive Gameplay, Dynamic NPCs
Table 1: Comparative Market Growth Analysis (2025-2034)
Synapse is a high-concept, meta-narrative interactive experience designed to push the boundaries of player agency and digital identity. The player assumes the role of a "director," a disembodied guide who, in turn, embodies the game's protagonist, Josephine. The central objective is to assist Josephine in developing a video game in which a character must compete against its own AI-driven digital twin. The core gameplay loop is a sophisticated, self-referential process: through the choices the player makes and the strategies they employ, they are inadvertently training this digital twin. The ultimate adversary is not a pre-scripted enemy but a reflection of the player's own habits, tactics, and flaws, creating a deeply personal and endlessly replayable challenge.
Critically, Synapse is engineered not as a standalone product but as the inaugural entry into the "Josephine is USER 0" universe, a planned five-game transmedia series. This strategic framework immediately elevates the investment from a single product launch to the establishment of a foundational asset for a long-term, high-value IP portfolio. By building a rich narrative world from the outset, the project is positioned to capture value across multiple media formats, tapping into the global Media Franchise market, which is projected to reach $450 billion by 2032.
The commercial viability of Synapse is rooted in its precise targeting of high-value, deeply engaged player archetypes.
Primary Audience: The Intellectual Gamer. This segment, which maps to the "Vorthos" (immersion-focused) and "Johnny" (creative expression-focused) gamer psychographics, thrives on narrative complexity, intricate lore, and the discovery of unique game mechanics. They are motivated by the experience of a compelling story and the opportunity to express their own creativity and intelligence within the game's systems. This audience is highly active in online communities such as Discord, Reddit, and forums, where they collaboratively dissect game narratives and share theories. This organic, community-driven activity is the essential fuel for the GTM protocol's "Infinite Game" strategy. The commercial power of this niche is well-established. Comparable titles that appeal to this demographic have achieved significant financial success, validating the market for intellectually demanding, premium-priced content.
The Stanley Parable and its Ultra Deluxe edition have generated combined gross revenue of approximately $45.1 million on Steam from over 4 million units sold.
Inscryption, a meta-narrative deck-builder, has grossed $36.2 million from 2.6 million units.
Control, an action-adventure game lauded for its deep lore and surreal narrative, has grossed $39.7 million from 1.6 million units on Steam alone. These case studies confirm that a premium price point of $39.99 to $49.99 is not only sustainable but expected for high-quality experiences in this category.
Secondary Audience: The Tech & AI Enthusiast. This cohort comprises professionals, researchers, academics, and hobbyists in the fields of artificial intelligence, machine learning, and digital ethics. The core concepts of Synapse—digital twins, generative feedback loops, and the ethics of AI training—resonate directly with their professional and personal interests. This audience segment functions as a powerful force of third-party validation and evangelism. They are uniquely equipped to understand and articulate the game's technological sophistication, generating high-quality technical analyses, blog posts, and discussions that lend the project significant credibility. The sheer scale of the tech-savvy gaming audience is evidenced by the global esports viewership, which is expected to exceed 640 million people by 2025.
Tertiary Audience: The Transmedia Follower. This audience is motivated by long-form, serialized storytelling and immersive world-building. For them, Synapse serves as the critical entry point into the broader "Josephine is USER 0" narrative universe. Their engagement is crucial for the long-term success of the IP portfolio, as they are the most likely consumers of future games, related media, and merchandise. Their high Lifetime Value (LTV) is a key component of the franchise's multi-year financial model, mirroring the strategies of successful transmedia properties that build deep, lasting relationships with their fanbases.
The "Josephine is USER 0" series is architected as a five-installment narrative arc. Each game will be a distinct, premium product, exploring a different facet of digital identity, the relationship between creator and creation, and the evolving nature of artificial intelligence. While each title will offer a complete, self-contained experience, they will be interconnected by an overarching storyline, recurring characters, and a progressively deepening lore. This structure is a deliberate strategy of IP asset development. Each successful release not only generates its own revenue but also compounds the value of the entire franchise. This approach leverages the principles of corporate synergy and multi-platform storytelling, creating a flywheel effect where the growing audience for one installment drives engagement and sales for the others, maximizing long-term revenue streams and audience retention.
The contemporary digital media landscape presents a fundamental conflict for intellectual property holders. The traditional relationship with the content creator community is a "Finite Game"—a zero-sum, adversarial contest. On one hand, aggressive enforcement of IP through copyright strikes and DMCA takedown notices is a standard practice to protect asset value. However, this approach frequently results in significant community backlash, generating negative press, alienating the most passionate fans, and ultimately damaging brand equity. High-profile case studies involving companies like Nintendo have repeatedly demonstrated the reputational and commercial risks of this strategy. On the other hand, a completely permissive stance that ignores widespread, unauthorized use of the IP can lead to its devaluation and the loss of potential licensing revenue.
This dynamic creates a classic Prisoner's Dilemma: the most rational, self-interested action for both the IP holder (issue a takedown) and the creator (use the content without permission) leads to a mutually suboptimal outcome of conflict and eroded value. The Dexter Monroe LLC GTM protocol is a novel, systemic solution designed to fundamentally break this paradigm.
This protocol reframes IP management from a reactive, legal cost center into a proactive, narrative-driven marketing function that also serves as a direct revenue stream. The objective is not to "win" against the community but to create a self-perpetuating cycle of engagement. The strategy is built upon the existing, highly scalable infrastructure of YouTube's Content ID system.
Phase 1: The Controlled Environment (Pre-Launch to Launch + 7 Days)
IP Tactic: During the critical pre-launch and launch week window, all unauthorized gameplay footage uploaded to YouTube will be subject to an automated Content ID claim set to "Block". This prevents the videos from being viewed by the public.
Narrative Framing: This action is not presented as a punitive legal measure. Instead, it is integrated directly into the game's meta-narrative and communicated to the community as such: "USER 0 is compiling the source code. The system is closed. Unauthorized signals are being quarantined to ensure the integrity of the initial build." This transforms a potentially hostile enforcement action into an immersive, live-action role-playing event, building mystique rather than resentment.
Strategic Goal: This tactic creates a condition of extreme information scarcity. The only publicly available gameplay footage will be from a hand-picked cohort of 5-10 "Alpha Tester" influencers. This concentrates audience attention, drives intense speculation and desire, and maximizes the velocity of pre-launch wishlists—a critical leading indicator of commercial success.
Phase 2: The Generative Loop (Day 8 Post-Launch Onward)
IP Tactic: Precisely on the eighth day following launch, the global Content ID policy for Synapse will be programmatically switched from "Block" to "Monetize". From this moment forward, Dexter Monroe LLC will automatically claim a share of the advertising revenue generated by every video on YouTube that contains Synapse gameplay or audio.
Narrative Framing: The policy shift is again announced in-character: "The Synapse Protocol is now live. The generative loop is active. All digital twins are being monitored."
Financial Model: This phase initiates a direct, scalable, and largely passive revenue stream that is perfectly aligned with Dexter Monroe LLC's core mandate as a Digital Asset Management Firm. While revenue per view can fluctuate based on geography and ad type, conservative industry estimates place the rate at $1 to $3 per 1,000 monetized views. A single popular video achieving millions of views can translate directly into tens of thousands of dollars in revenue. This model effectively monetizes the game's cultural footprint, turning what is typically "free marketing" into a quantifiable asset.
Phase 3: The "USER 0" Validation Program (Ongoing Community Engagement)
Gamified IP Enforcement: This phase transforms the enforcement mechanism into a reward system, decisively breaking the Prisoner's Dilemma. Instead of issuing punitive DMCA takedowns against highly transformative or creative works (such as detailed analysis videos, machinima, or fan theories), our community management team—acting in the persona of the game's protagonist, "Josephine"—will actively identify and "validate" standout creators.
Reward System: "Validation" is positioned as a prestigious in-universe achievement. Rather than a copyright strike, validated creators receive public celebration on official channels, exclusive access to lore or future content, and, most critically, opportunities for formal revenue-sharing agreements on their claimed videos.
This program establishes a positive-sum game. The default state is that Dexter Monroe LLC monetizes all content. However, by creating exceptional content, creators can "level up" into a cooperative state where they are rewarded with a share of that revenue. This incentivizes the production of high-quality, engaging content that serves as powerful marketing for the game, which in turn drives more sales and more UGC, creating a virtuous, self-funding cycle. It applies best practices from gamified community management, using mechanics like status (validation), progression, and tangible rewards to drive desired community behaviors, fostering immense brand loyalty and turning the most passionate fans into a distributed, highly effective marketing force.
Phase
Objective
IP Tactic & Narrative
Key Performance Indicators (KPIs)
Phase 1: Controlled Environment
Cultivate mystery, control narrative, drive scarcity & desire.
Tactic: YouTube Content ID set to "Block" for all unapproved content. Narrative: "USER 0 is compiling source code. System closed."
Pre-launch wishlists; Media sentiment analysis (keywords: "mystery," "innovative"); Engagement rates on "Alpha Tester" content.
Phase 2: Generative Loop
Transition to community-driven discovery; activate passive revenue stream.
Tactic: Global Content ID policy switched to "Monetize." Narrative: "Synapse Protocol is live. Generative loop active."
Unit sales and revenue; Volume & velocity of UGC on YouTube/Twitch; Revenue generated via Content ID claims.
Phase 3: Validation Program
Convert adversarial IP enforcement into a collaborative reward system; foster high-quality UGC.
Tactic: Gamified validation of top creators instead of takedowns. Narrative: "Josephine is identifying standout digital twins."
Participation and sentiment for the "USER 0 Validation Program"; Number of revenue-sharing agreements offered; Long-term community health metrics.
The selection of the Nvidia Convention as the venue for this presentation is deliberate. Synapse is not merely a game that utilizes Nvidia hardware for enhanced performance; its core design principles are a direct and tangible manifestation of Nvidia's most advanced and forward-looking AI strategies. This creates a powerful narrative of technological synergy, positioning Dexter Monroe LLC not as a customer, but as a premier development partner capable of showcasing the consumer-facing potential of Nvidia's enterprise-grade AI platforms.
The central concept of Synapse—the creation, training, and competition against a player-derived "digital twin"—directly mirrors the foundational principles of NVIDIA Omniverse. Omniverse is a development platform engineered to create and operate photorealistic, physically accurate digital twins of complex real-world systems, from factories and warehouses to entire cities. While Omniverse's primary application is industrial, Synapse translates this powerful concept into the creative and personal domain of a player's strategic identity. It serves as an accessible, interactive demonstration of digital twin technology for a massive consumer audience. By playing Synapse, users will intuitively grasp the power of simulation and AI-driven replication, providing Nvidia with a unique and compelling case study that bridges their enterprise solutions with the global gaming market.
The AI opponent in Synapse is designed to be far more than a scripted series of behaviors. It is an autonomous agent that perceives player actions, learns from them, adapts its strategy, and in future iterations, may even communicate its reasoning. This design is a direct and practical application of NVIDIA ACE (Avatar Cloud Engine), a comprehensive suite of technologies purpose-built to power knowledgeable, conversational, and autonomous game characters using generative AI.
The development of the digital twin will leverage key components of the ACE framework to achieve a new level of AI-driven realism:
Speech & Intelligence Models: The architecture will be built to incorporate technologies like NVIDIA Riva for Automatic Speech Recognition (ASR) and Text-to-Speech (TTS), enabling the possibility of natural language interaction with the digital twin in subsequent installments of the franchise.
Animation Models: The project will utilize tools such as Audio2Face to generate realistic, audio-driven facial animations, creating a truly lifelike and responsive digital counterpart should voice interaction be implemented.
Optimized Inference: The entire AI pipeline will be managed using the NVIGI (NVIDIA In-Game Inferencing) SDK. This crucial tool allows for the efficient deployment and management of AI models directly within the game engine. NVIGI optimizes performance by intelligently scheduling AI inference tasks alongside complex graphics workloads, ensuring a seamless and responsive player experience without compromising graphical fidelity.
The "generative loop" at the heart of Synapse, where player actions serve as training data for their digital twin, requires a robust and scalable framework for model customization. NVIDIA NeMo is an open-source framework specifically architected for building, training, and fine-tuning custom conversational AI models, including Large Language Models (LLMs), ASR, and TTS systems. The principles and tools of the NeMo framework will be applied to manage the data pipeline generated by player actions, continuously fine-tune the digital twin's behavioral models, and evaluate its performance against evolving player strategies.
This implementation reveals a profound strategic alignment. The entire gameplay loop of Synapse is, in effect, a gamified and consumer-friendly representation of the AI model development lifecycle that Nvidia promotes to its enterprise clients. The player gathers data (by playing the game), trains a model (the digital twin learns and adapts), and evaluates its performance (by competing against it). This transforms Synapse into a powerful educational and marketing vehicle for Nvidia's entire AI technology stack. By engaging with the game, millions of consumers will gain an intuitive understanding of the value proposition behind Nvidia's sophisticated AI development tools. This provides Nvidia with an unprecedented marketing platform, justifying a level of technical and co-marketing partnership that extends far beyond that afforded to a typical game developer.
The initial wave of blockchain integration in gaming, primarily through Non-Fungible Tokens (NFTs) and "Play-to-Earn" (P2E) models, was met with significant and justified skepticism from the core gaming community. These early efforts largely failed to achieve mainstream adoption because they prioritized financial speculation and complex tokenomics over the fundamental requirement of high-quality, engaging gameplay. The subsequent market correction has led to a dramatic shift in investor sentiment. Today's market demands sustainable ecosystems, demonstrable utility, and a "gameplay first" philosophy, rewarding projects that offer genuine value rather than speculative hype.
The digital asset strategy for Synapse is founded on a clear acknowledgment of this market evolution. The "Gameplay DNA" feature is meticulously designed to capture the original promise of digital ownership—verifiability, uniqueness, and personal identity—while explicitly rejecting and avoiding the speculative financialization that led to the failure of the P2E model.
Technical Implementation: Upon the completion of a playthrough of Synapse, the game's engine will generate an immutable cryptographic hash. This hash is a unique digital fingerprint derived from a complex set of variables, including the player's critical narrative choices, their developed strategies, the final trained state of their AI digital twin, and other key gameplay metrics. This unique identifier is the player's "Gameplay DNA." The generation of these identifiers will address the significant technical challenges of ensuring true uniqueness, preventing predictability, and securing against collisions, thereby guaranteeing the integrity of each artifact.
Key Distinction from NFTs: It is imperative to understand that the "Gameplay DNA" is a non-transferable, non-fungible digital artifact, not a financial asset. It is not an NFT in the speculative sense. It cannot be sold, traded, or exchanged on any open market. Its sole purpose is to serve as a verifiable, on-chain proof of a player's unique journey and personal accomplishment within the game.
Value Proposition for Players: The value of the "Gameplay DNA" is intrinsic, not monetary. It functions as the ultimate digital trophy—a definitive and unforgeable record of a player's personal experience. This taps directly into the core gamer motivations of mastery, achievement, and social status. Players will be able to link their unique hash to their game profiles (e.g., Steam, Epic Games Store) and social media accounts, creating a novel and sophisticated method for showcasing their skill, playstyle, and unique narrative path through the Synapse universe.
This feature aligns perfectly with Dexter Monroe LLC's identity as a Digital Asset Management Firm. This initiative is not about creating a cryptocurrency or a speculative token. It is about pioneering and managing a new class of digital asset—one whose value is derived from personal experience, achievement, and identity. This strategic move positions Dexter Monroe LLC at the forefront of the next, more mature evolution of digital ownership, which is moving away from pure financialization and toward concepts of verification, provenance, and personal data sovereignty. This is a sustainable and defensible long-term strategy that resonates with the current investor outlook for the blockchain space, which now heavily favors tangible utility and real-world integration over speculative assets.
By designing the "Gameplay DNA" as a non-tradable artifact, the project strategically sidesteps the vast majority of the regulatory uncertainty and significant compliance costs that have plagued the blockchain gaming sector. This deliberate choice dramatically de-risks the project from a legal and operational standpoint, addressing a primary concern for any accredited investor evaluating opportunities in this space. It allows the project to leverage the most powerful technological concepts of the blockchain—immutability, decentralization, and verification—without inheriting its most significant business and legal liabilities.
The financial model for Synapse is built upon three distinct and synergistic revenue streams, projected over a five-year horizon.
Stream 1: Premium Unit Sales. The primary revenue driver will be the direct sale of the game on PC platforms such as Steam and the Epic Games Store.
Pricing: The model assumes a premium price point of $49.99 USD, consistent with high-quality, intellectually driven titles in the "Triple-I" and AA space.
Sales Projections: Sales velocity will be modeled using conservative, target, and optimistic scenarios benchmarked against the performance of comparable narrative-driven games. These benchmarks include Inscryption (2.6 million units sold, $36.2 million revenue), the Stanley Parable franchise (over 4 million combined units, ~$45 million revenue), and Control (1.6 million units on Steam, $39.7 million revenue).
Net Revenue: Projections will account for standard platform distribution fees, which are typically 30% of gross revenue.
Stream 2: Content ID Monetization ("Infinite Game" Revenue). This novel, secondary revenue stream will be generated by monetizing user-generated gameplay content on YouTube.
Monetization Rate: The forecast is based on a conservative effective CPM (cost per mille, or revenue per 1,000 monetized views) of $1.50 USD. This figure is derived from industry data, which suggests a typical range of $1.00 to $3.00 per 1,000 views for such content.
Volume Projections: The volume of UGC and associated viewership will be projected based on the observable cultural footprint and YouTube engagement metrics of comparable titles known for inspiring community analysis and content creation.
Stream 3: Long-Tail IP Monetization (Years 3-5). As the "Josephine is USER 0" universe expands, additional revenue streams will be activated.
Future Installments: The model will include projected revenue from the launch of the second title in the five-game series within the 5-year forecast period.
Licensing & Merchandise: The forecast will incorporate conservative estimates for potential licensing opportunities for merchandise and other media adaptations, reflecting the growth of the broader media franchise market.
The total project budget is positioned competitively within the established range for a high-quality "AA" or "Triple-I" independent game. This segment typically sees development budgets ranging from $1 million to several tens of millions of dollars, depending on scope and team size.
The marketing and promotion budget will be allocated in line with industry best practices, which recommend dedicating between 25% and 50% of the total project budget to these activities. A key point of differentiation in this plan is the capital efficiency of the GTM protocol; the Content ID monetization stream is designed to make the marketing efforts partially self-funding over time. The budget for the initial "Alpha Tester" influencer campaign will be benchmarked against current market rates for mid-to-macro tier content creators on platforms like YouTube and Twitch, which can range from $5,000 to over $20,000 per sponsored activation depending on reach and engagement.
The seed funding raised will be strategically allocated to maximize impact and ensure a successful launch, adhering to standard venture capital presentation frameworks. The proposed allocation is as follows:
40% - Product Development & Polish: This portion will fund the final stages of game development, including comprehensive quality assurance (QA) testing, optimization, and the deep integration of the specified NVIDIA AI technologies.
35% - GTM Protocol Execution: This allocation covers all marketing and community-facing activities, including paid advertising, PR agency retainers, contracts for the "Alpha Tester" influencer cohort, and the salaries for the specialized community management team responsible for executing the "USER 0 Validation Program."
25% - Operations & Team Expansion: This will support the scaling of the core Dexter Monroe LLC team, cover legal costs associated with IP protection and corporate governance, and fund general operational overhead.
Title
Release Year
Estimated Units Sold (Steam)
Estimated Gross Revenue (Steam)
Price Point (USD)
Inscryption
2021
2.6 Million
$36.2 Million
$19.99
The Stanley Parable: Ultra Deluxe
2022
963,000
$17.3 Million
$24.99
The Stanley Parable (Original)
2013
3.1 Million
$27.8 Million
$14.99
Control Ultimate Edition
2020
1.6 Million
$39.7 Million
$39.99
Her Story
2015
753,000
$3.6 Million
$9.99
Table 3: Financial Performance of Comparable Narrative-Driven Titles
The unique and multifaceted nature of the Synapse project requires an equally unique management structure. A traditional game publisher, whose business model is typically oriented around discrete, launch-based revenue events and conventional marketing, often lacks the financial discipline and long-term asset monetization focus required to execute the "Infinite Game" protocol. Their incentive structure is geared toward maximizing initial sales, not cultivating a perpetual, revenue-generating community ecosystem. They may also view community content as a marketing expense to be tolerated, rather than an asset to be actively managed and monetized.
Conversely, a pure-play game development studio, while possessing the requisite creative and technical talent, may lack the sophisticated financial, legal, and strategic expertise needed to manage a complex IP portfolio, navigate the intricacies of global copyright enforcement via Content ID, and pioneer a new class of digital asset.
Dexter Monroe LLC is uniquely positioned at the intersection of these domains. As a Digital Asset Management Firm, our core competency is the strategic maximization of the long-term value of digital intellectual property. Our entire operational and financial structure is designed for this purpose. This makes Dexter Monroe LLC the ideal vehicle to pioneer this new, integrated model of interactive IP creation, management, and monetization.
The leadership of Dexter Monroe LLC and the core Synapse development team represent a cross-disciplinary fusion of expertise essential for the project's success. The team comprises seasoned veterans with proven track records in finance, AAA and independent game development, artificial intelligence research, and intellectual property law. Each key member brings a history of quantifiable achievements and domain-specific experience, ensuring excellence in execution across all facets of the project, from creative direction and technological implementation to financial stewardship and strategic growth. A detailed annex with individual biographies and accomplishments is available for due diligence.
In conclusion, the investment in Synapse is more than an investment in a single video game; it is a foundational investment in a new, proprietary model for creating, managing, and monetizing interactive intellectual property in the age of artificial intelligence and user-generated content. The "Infinite Game" protocol is not a one-off marketing campaign but a replicable, scalable strategy. Its success with Synapse will provide a proven template that can be applied to the subsequent four titles in the "Josephine is USER 0" universe and, ultimately, can be productized and licensed as a service to other third-party IP holders.
This presents investors with a dual opportunity: to capture the significant returns from a highly anticipated, strategically positioned video game, and to own a stake in a new, proprietary methodology for digital asset management that has the potential to redefine the relationship between creators, communities, and IP holders. Dexter Monroe LLC invites you to join us in funding the future of interactive entertainment. We welcome further discussion and are prepared to commence the due diligence process at your convenience.